Welcome to blog 3 of the Quote Codes Diaries. A quick recap – Till now we saw the Origins and Making of the Primitive Font: How, at its core the Primitive Font is made up of only four basic shapes, Circle + Rectangle + Triangle + Line. All the characters then are a combination of these shapes with minor adjustments. The font gained popularity online on Behance and Typography Served.
Today, as promised we divulge into the fun bits, Animations!
Animation + Typography = Animography.
Fast forward a few months after we finished the design of the font. One fine magical afternoon I was browsing through the internet and came across Animography – A webshop/typefoundry that provides motion designers, video-editors and others in the field of the moving image with animated typefaces.
Animography (animation+typography) at the time was new but gaining immense momentum. Imagine the possibilities here. You can use the animated typefaces in apps, trailers, games, videos, etc. It could instantly spruce up a project and make it more fun.
We wanted to do this, and we wanted to do this with our beloved Primitive Font. At the time we hadn’t even thought of making a game out this. We just wanted to animate and make it cool.
Animating The Primitive Font.
If you notice, most of the typefaces in Animography follow a very defined approach towards the animations of characters. Take Amelie By Shabello for example. All the characters come as drops from the top and then open up to their shapes.
Though this looks absolutely awesome, we wanted to create unique animations for each characters of our font. The design of the Primitive font is very structured and tight, through animations we wanted to break this and create a little bit of chaos.
But that being said, certain rules were still needed to be defined to maintain focus.
1. We wanted to follow the grid system used in design and constrain the animations within it.
2. We did not want to add more color in animations
3. We wanted to play with the basic shapes as much as possible.
And, so we began the quest to animate the Primitive Font. This was our first proper animation project, so everything had a learning curve. Next time I will dive deep into the process and journey: failure and success. I will even explain the basics of setting up After Effects for your animographies, so that your project is scalable and customizable. Stay Tuned!
Till then don’t forget to Pre-order Quote Codes on the Appstore here, it comes out on Jan 18, 2018. Pre ordering ensures that the app automatically downloads onto your device on Jan 18.
Wishing each and everyone a very Merry Christmas and a Happy New Year. Hoping your Christmas is filled with food, fun and family. We on the other hand are working on a secret project that is pretty cool (Shhh). More details out soon!
Till then don’t forget to Pre-order Quote Codes on the Appstore here, it comes out on Jan 18, 2018.
We have some exciting news to share. Quote Codes is available for pre-order on the App Store.
Yes, you read that right. Apple now let’s you pre-order apps: A simple but extremely useful feature.
Many thanks to everyone for the continuous love and support for our little creation. It has been an amazing journey so far and our community continues to grow bigger each day.
Quote Codes is a word puzzle game where you unlock your favorite quotes by substituting one letter at a time. In every game, each symbol stands for a letter. Your aim is to guess and decode the quotes!
Features • Beautiful and addictive word puzzle game. • Decode quotes ranging from all themes like Epic TV Shows, Timeless Movies, Classic Disney, Netflix Binge, Legendary Authors and many more! • Over 85 different themes to play. Solve quotes from Game of Thrones, 13 Reasons Why, Rumi, William Shakespeare, Lord of the Rings, Stranger Things and countless more. • Hand crafted custom animations of each symbol. Beautiful minimalistic visual design. • Completely free to play with minimum Ads. Earn coins by successfully decoding quotes! • Universal app with Facebook sync. Play on your iPhone and iPad and your progress will always be in sync.
Quote Codes comes out on January 18, 2018 on the App Store. Please don’t forget to pre-order the game. It will automatically download on launch day to your device, completely free.
Decode your favorite quotes and stay inspired all day!
Thanks for signing up for our iOS Quote Codes BETA. We received an absolutely overwhelming response and even better feedbacks. Doing a BETA release of your mobile game is great way to polish it as well as start gaining some early traction and followers. In the entire process, we learned some important lessons and thought of sharing with you guys a mini guide on how to get BETA testers for a mobile game.
1. Right! first things first, its obvious you need to have a kickass app ready to BETA test. Along with it, make sure to have a teaser and some screenshots/gifs done – This is really important as it is the most easiest way to showcase your game and capture the attention of your audience/testers. A nice, short and fun teaser along with some pretty screenshots/gifs goes a long way!
Here’s our Quote Codes teaser again because you have to shamelessly promote your game :p
2. It’s time to write a small description of your game. Don’t make it too long, just 2-3 lines that aptly explains your game and its features. Keep it short, simple, easy to understand and to the point.
3. Next is the most important task. Creating the sign up form. We suggest using google forms as everyone is familiar with it and its really easy and straightforward. Keep this form short! remember you are asking them to sign up and spend time on your game. Asking too many questions here is a big turn off. Just stick to the actual details you need. Here is the sample of our Sign Up Form – https://goo.gl/forms/6p2M92LTMmonp9ws2
How to get Beta Testers for A Mobile Game:
Now comes the fun part. Its time to tell the world about your game and ask for sign ups. Take pride in shamelessly promoting your game, you have worked so hard for it and now is the time to make it shine.
If you google, you will find several lists of groups/forums where you can ask or find BETA testers. But, we have complied the best list from our experience. Make sure to post here without fail!
1. Announce on your Pages – It goes without saying that your first step should be to make the announcement on your game’s Website/Blog/Medium and all your Social Media Pages. Post your teaser, description and the sign up form and start sharing it!
2. Facebook Groups – There are a few super active groups on Facebook for indie games that can give you a good amount of traction and potential testers. Share your announcements on the following Facebook Groups:
3. TouchArcade Forum – TouchArcade is one of the biggest website for mobile gaming news and reviews and its forums are super active. Make a new thread and post in the following sections depending on your platform:
4. Reddit – You must have read several times how important Reddit is to promote your indie game. What no one mentions is how incredibly challenging it is as well. Getting a hit on Reddit is a combination of clever posting and a bit of luck. To get testers from Reddit post on r/gamedev in the following threads. Make sure to precisely follow their posting rules to avoid getting deleted!
So you made your announcements on the above pages and more. But, you are still short of your targeted Beta signups. The chances of this happening are quite high. What do you do? Remember when we said to take pride in shamelessly promoting your game. It is now time to hustle and promote!
Start by going through your ENTIRE friends list and note down all potential testers/audience. Message each one of them individually be it on Whatsapp, Facebook Messenger, Twitter, WeChat, iMessage, Slack, anywhere! Write down a short message and personally ask them to sign up. Trust us, you will be surprised to know how many people are interested – they even saw your social posts and loved it but did not sign up. This extra effort/push will help convert several potential audiences to actuals.
Send out your Beta and Collect Feedback.
It is finally time to start sending out your Beta to the testers. The main reason of doing all of the above was to collect feedback from players to improve on your game. So, its important you provide your testers the most convenient way to give you feedback. We recommend using Google Forms here again. iOS and Android do allow the testers to send you a mail directly for feedback but we don’t think this is a good idea. A more structured approach is required to get maximum feedback.
Be exhaustive in asking your testers questions about the game. Construct a Feedback Form that specifically asks them about the core concepts and pressure points of your game. Keep it convenient by giving them options for each questions but leave an open comment at the end so they can also explain their thoughts on the game in their own words as well. Here is a sample of our Feedback Form – https://goo.gl/forms/j9iAjZGaoRZaTijU2
Send out the Feedback Form with a short email thanking them for the time and their amazing feedbacks!
And then that’s it! We sincerely hope this helped. And, once again many thanks to everyone who signed up for our Beta. More news on Quote Codes coming soon!