Greetings my people! Now that Quote Codes is up forPre-Order, I finally get a breather. And I’ve been just looking back at the whole process of making Quote Codes and what a journey it has been. Beginning today, we played to have a series of blogs mapping out Pixel Drop’s entire journey with Quote Codes.
Primitive Font Origins
Let’s start at the very beginning. Quote Codes actually began with the Primitive Font. It wasn’t the typical we have this concept, let’s make a prototype and then finish off with graphics. It was a long and organic journey you might say.
This was way back in 2013, and I was obsessed with simple geometric shapes being used as the basis for all illustrations. I was validated in 2015 when google redid their logo to make it completely based on geometric shapes in order to reduce data consumption. (You can check that out HERE)
I never intended to have this as an app. It was just an experiment with various principles in my head. A search for clarity. Plus a need to make something with these principles.
Geometry and order are inherent characteristics in design – it requires a certain degree of discipline to impose constraints on yourself and find solutions within that framework. It’s also a recipe for innovation. It forces you to analyse everything closely.
Primitive Font involved the use of four basic shapes. Circle. A Line. A Triangle. A Rectangle. Everything else is a union or intersection of these four shapes. And couple this with contrasting colors to bring about the conflict between the shapes.
All this within a simple grid incorporating the shapes. That’s pretty much it to be honest. And of course getting featured in Typography Served. It was the first time that a Pixel Drop product got recognized anywhere. So this one’s special to us.
Next time, I’ll dive in detail about Primitive Font with examples.
Don’t forget to Pre-order Quote Codes on the Appstore here, it comes out on Jan 18, 2018. Pre ordering ensures that the app automatically downloads onto your device on Jan 18.
We have some exciting news to share. Quote Codes is available for pre-order on the App Store.
Yes, you read that right. Apple now let’s you pre-order apps: A simple but extremely useful feature.
Many thanks to everyone for the continuous love and support for our little creation. It has been an amazing journey so far and our community continues to grow bigger each day.
Quote Codes is a word puzzle game where you unlock your favorite quotes by substituting one letter at a time. In every game, each symbol stands for a letter. Your aim is to guess and decode the quotes!
Features • Beautiful and addictive word puzzle game. • Decode quotes ranging from all themes like Epic TV Shows, Timeless Movies, Classic Disney, Netflix Binge, Legendary Authors and many more! • Over 85 different themes to play. Solve quotes from Game of Thrones, 13 Reasons Why, Rumi, William Shakespeare, Lord of the Rings, Stranger Things and countless more. • Hand crafted custom animations of each symbol. Beautiful minimalistic visual design. • Completely free to play with minimum Ads. Earn coins by successfully decoding quotes! • Universal app with Facebook sync. Play on your iPhone and iPad and your progress will always be in sync.
Quote Codes comes out on January 18, 2018 on the App Store. Please don’t forget to pre-order the game. It will automatically download on launch day to your device, completely free.
Decode your favorite quotes and stay inspired all day!
Thanks for signing up for our iOS Quote Codes BETA. We received an absolutely overwhelming response and even better feedbacks. Doing a BETA release of your mobile game is great way to polish it as well as start gaining some early traction and followers. In the entire process, we learned some important lessons and thought of sharing with you guys a mini guide on how to get BETA testers for a mobile game.
1. Right! first things first, its obvious you need to have a kickass app ready to BETA test. Along with it, make sure to have a teaser and some screenshots/gifs done – This is really important as it is the most easiest way to showcase your game and capture the attention of your audience/testers. A nice, short and fun teaser along with some pretty screenshots/gifs goes a long way!
Here’s our Quote Codes teaser again because you have to shamelessly promote your game :p
2. It’s time to write a small description of your game. Don’t make it too long, just 2-3 lines that aptly explains your game and its features. Keep it short, simple, easy to understand and to the point.
3. Next is the most important task. Creating the sign up form. We suggest using google forms as everyone is familiar with it and its really easy and straightforward. Keep this form short! remember you are asking them to sign up and spend time on your game. Asking too many questions here is a big turn off. Just stick to the actual details you need. Here is the sample of our Sign Up Form – https://goo.gl/forms/6p2M92LTMmonp9ws2
How to get Beta Testers for A Mobile Game:
Now comes the fun part. Its time to tell the world about your game and ask for sign ups. Take pride in shamelessly promoting your game, you have worked so hard for it and now is the time to make it shine.
If you google, you will find several lists of groups/forums where you can ask or find BETA testers. But, we have complied the best list from our experience. Make sure to post here without fail!
1. Announce on your Pages – It goes without saying that your first step should be to make the announcement on your game’s Website/Blog/Medium and all your Social Media Pages. Post your teaser, description and the sign up form and start sharing it!
2. Facebook Groups – There are a few super active groups on Facebook for indie games that can give you a good amount of traction and potential testers. Share your announcements on the following Facebook Groups:
3. TouchArcade Forum – TouchArcade is one of the biggest website for mobile gaming news and reviews and its forums are super active. Make a new thread and post in the following sections depending on your platform:
4. Reddit – You must have read several times how important Reddit is to promote your indie game. What no one mentions is how incredibly challenging it is as well. Getting a hit on Reddit is a combination of clever posting and a bit of luck. To get testers from Reddit post on r/gamedev in the following threads. Make sure to precisely follow their posting rules to avoid getting deleted!
So you made your announcements on the above pages and more. But, you are still short of your targeted Beta signups. The chances of this happening are quite high. What do you do? Remember when we said to take pride in shamelessly promoting your game. It is now time to hustle and promote!
Start by going through your ENTIRE friends list and note down all potential testers/audience. Message each one of them individually be it on Whatsapp, Facebook Messenger, Twitter, WeChat, iMessage, Slack, anywhere! Write down a short message and personally ask them to sign up. Trust us, you will be surprised to know how many people are interested – they even saw your social posts and loved it but did not sign up. This extra effort/push will help convert several potential audiences to actuals.
Send out your Beta and Collect Feedback.
It is finally time to start sending out your Beta to the testers. The main reason of doing all of the above was to collect feedback from players to improve on your game. So, its important you provide your testers the most convenient way to give you feedback. We recommend using Google Forms here again. iOS and Android do allow the testers to send you a mail directly for feedback but we don’t think this is a good idea. A more structured approach is required to get maximum feedback.
Be exhaustive in asking your testers questions about the game. Construct a Feedback Form that specifically asks them about the core concepts and pressure points of your game. Keep it convenient by giving them options for each questions but leave an open comment at the end so they can also explain their thoughts on the game in their own words as well. Here is a sample of our Feedback Form – https://goo.gl/forms/j9iAjZGaoRZaTijU2
Send out the Feedback Form with a short email thanking them for the time and their amazing feedbacks!
And then that’s it! We sincerely hope this helped. And, once again many thanks to everyone who signed up for our Beta. More news on Quote Codes coming soon!
I can honestly say it’s the cliché of clichés when I say we see the late Steve Jobs as a source of inspiration in our lives. He truly lived what one might call a ‘full’ life. So I was particularly struck by a photo of his during one of his last keynotes. It was him holding his hands in a ‘namaste’ thanking the audience in his traditional black turtle neck tee. And I don’t know what got into me but I decided to make a Steve Jobs illustration.
Illustrating Steve Jobs
What followed that was a gruesome 18 straight hours in front of the computer. Blood shot eyes and multiple coffee cups later this is what we had to show.
This essentially had me drawing individual patches of colours on illustrator up close.
The subtle variations of the colour patches together formed the final picture. Sorta of how pixels work to form a picture, only this time, it has more of an oil painting feel to it.
It involved a lot of overlapping of the patches . You can see the individual patches in the working drawings of it. Those are really a lot of patches.
And of course his immortal words are a part of it. You can check out the project on our Behance HERE.
As Jobs said “Here’s to the crazy ones”.
Well, the Jobs illustration turned out to be a really fun and eye straining venture. So I decided to make it into a series of Tech Legends. I’ve set out on a course to make illustrations of all the top tech titans of this era. After Jobs, we’ve got Bill Gates, Sergey Brin, Larry Page and Zuckerberg in the works.
Here are some of the works in progress.
I’ll have to be honest. This has been in limbo for quite some years. I’m hoping that writing blog on it will kind of force me into going ahead with this and work on completing the series
oh and if you would like a print copy of the Steve Jobs illustration, feel free to drop a mail