The Football Fever’s gripped us all! Enjoy this Fifa world cup with our chosen quotes about the beautiful game. And by popular demand, more quotes on Rumi and a new category on Tao Te Ching! May the decoding begin…
A couple of years ago, we came across Windows of New York by Jose Guizar. Check him out HERE. The illustrations just completely blew us away. It is an on going project wherein Jose illustrates a new window from anywhere in New York every week. The sheer details captured in such an innovative yet routine sight enraptured us. The designers in us just couldn’t keep away. We wanted to do something that was similar to it.
Fast forward a few months, I was reading about human biases that people are not generally aware of and came across this concept known as ‘Variable Reinforcement’. A response or action is called reinforced response if it generates a reward i.e., a person will be motivated to repeat a response if he or she gets a reward for the same. That’s the well-known theory of motivation. However, when a response is reinforced after an unpredictable number of tries, it generates a high and steady rate of response. Which means, when you receive the reward with irregular or unpredictable frequency, your behavior is reinforced even more strongly.
You see we had decided that instead of following random games, each game of ours would have a psychological aspect to it. An underlying principle, if you might. And we thought why not combine this with something like the windows of New York. This is more experiment than game. We just want to know how people will respond to this. Think of it as a grand social experiment of sorts. Shutting the window gives you the reward of furthering the game. And the various different windows opening gives you the randomness. Also each window has varying difficulty levels. Rewards keep varying that way.
So this is our take and part homage to Jose Guizar.
Based on the windows of Amsterdam, there are 10 beautifully illustrated designs that you interact with. Each one is made with such care. Each one has so much detail. They are taken from the historic buildings in Amsterdam and each one bears testimony to it. We hope you fall in love with them. We will dive deep into each of them from our next blog.
We have some really exciting news to share, Quote Codes is now available on Android!
After the tremendous support and adulation on iOS, by popular demand we have released the game on Android.
For anyone new
Quote Codes is a word puzzle game where you unlock your favorite quotes by substituting one letter at a time. In every game, each symbol stands for a letter. Your aim is to guess and decode the quotes!
• Beautiful and addictive word puzzle game.
• Decode quotes ranging from all themes like Epic TV Shows, Timeless Movies, Classic Disney, Netflix Binge, Legendary Authors and many more!
• Over 85 different themes to play. Solve quotes from Game of Thrones,
13 Reasons Why, Rumi, William Shakespeare, Lord of the Rings, Stranger Things and countless more.
• Hand crafted custom animations of each symbol. Beautiful minimalistic visual design.
• Completely free to play with minimum Ads. Earn coins by successfully decoding quotes!
• Universal app with Facebook sync. Play on your iPhone, iPad or any Android device and your progress will always be in sync.
Quote Codes is completely free to play on the both the platforms. Download now if you haven’t already, we promise you won’t regret it.
For any press enquires:
Head to our Press Kit
Or alternatively you can email us at: firstname.lastname@example.org
Follow the entire journey of Quote Codes HERE
We did not plan to do this so early, but by popular demand, Quote Codes is now open for Android BETA signups!
Quote Codes is a word puzzle game where you have to unlock your favorite quotes using letter substitutions. Each symbol in the quote stands for a letter.
Your aim is to guess and decode your favorite quotes ranging from all Categories like Epic Tv Shows, Timeless Movies, Classic Disney, Legendary Authors and many more!
After the overwhelming response on iOS – Getting Featured by Apple Worldwide and breaking into top categories, we are now ready to bring it to Android as well.
If you like word games or quirky animations, please lend us your support. We’re starting our BETA tests for Android soon.
To sign up please fill the form here – https://goo.gl/forms/hEDaabqiD6EF6ErO2
It will only take a second and we can’t wait for you to hold this in your hands sooner!
Show us some love!
To continue playing the iOS version. Please download HERE
For any press related queries, Please head to our PRESS KIT or mail us: email@example.com
Hey Quote Coders,
Quote Codes launched this week! And we would like to take this opportunity to thank you guys from the bottom of our hearts for the love and support you have shown towards the game. Quote Codes has been featured by Apple in over 83 countries worldwide and has broken into top 20 in its category in Canada and UK. We are just so so proud and humbled by the reception. Here is the download link again for the ones who haven’t already (Seriously what are you waiting for?) – https://itunes.apple.com/in/app/quote-codes/id1142929451?ls=1&mt=8
Right, lets continue the story of the game. In the previous blog, Joseph explained about his font choice and preference of a very whimsical and fun font. We thought we had something good going but as we started to develop we realized how wrong we were.
The first step we did was try to chalk out the App Flow of the game. How will the player navigate and interact with the game was crucial. We divided the app into 2 segments.
Sometime on Illustrator and I came up with this mess.
Not making excuses but at the time Adobe hadn’t come out with the XD and our first instinct was to use illustrator from the very go.
So after the app flow we tried putting in the designs on them.
Our initial thoughts were to use the primitive font as main headers in UI which as you can see looks too cryptic and cluttered.
In the previous blog, Joseph explained how he thought the DK Clair De Lune font was perfect for the game. But, as you can see from these designs, though it looked alright, it wasn’t really readable and made the whole game scene quite confusing. Plus Apple’s Human Interface guidelines recommend to have a minimum tappable area of 44pt x 44pt. The keyboard buttons were falling short of the 44pt. Increasing them would make everything look even more cluttered.
Right so after those failures we decided to try another fresh approach, scrapped the whole layout, font and structure and try a completely new way by adding new fonts and icons. We even tried inverting and messing around with the colors this time to see how it looks.
New funky icons
Though they looked fun initially, it just felt too much. The whole concept of solving your favorite quotes was getting overshadowed by the funky design and colors. Plus, this used the Hamburger Menu which apple completely hated and they were right to do so – (Watch from 32 mins on HERE)
So 2 iterations of designs and 2 complete failures but we weren’t about to back down. More on this in future diaries.
Till then don’t forget to download Quote Codes – Our quirky word puzzler featured by Apple worldwide (had to say it again :p)