Shut the Window Diaries 1: Inspiration and Concept

The Inspiration

A couple of years ago, we came across Windows of New York by Jose Guizar. Check him out HERE. The illustrations just completely blew us away.  It is an on going project wherein Jose illustrates a new window from anywhere in New York every week. The sheer details captured in such an innovative yet routine sight enraptured us. The designers in us just couldn’t keep away. We wanted to do something that was similar to it.

Shut the Window Diaries 1: What and Why?
Shut the Window comes out on April 5, 2018 for iOS and Mac App Stores
The Concept

Fast forward a few months, I was reading about human biases that people are not generally aware of and came across this concept known as ‘Variable Reinforcement’. A response or action is called reinforced response if it generates a reward i.e., a person will be motivated to repeat a response if he or she gets a reward for the same. That’s the well-known theory of motivation. However, when a response is reinforced after an unpredictable number of tries, it generates a high and steady rate of response. Which means, when you receive the reward with irregular or unpredictable frequency, your behavior is reinforced even more strongly.

Shut the Window Diaries 1: What and Why?
Shutting the window gives you the reward of furthering the game.

You see we had decided that instead of following random games, each game of ours would have a psychological aspect to it. An underlying principle, if you might. And we thought why not combine this with something like the windows of New York. This is more experiment than game. We just want to know how people will respond to this. Think of it as a grand social experiment of sorts. Shutting the window gives you the reward of furthering the game. And the various different windows opening gives you the randomness. Also each window has varying difficulty levels. Rewards keep varying that way.

So this is our take and part homage to Jose Guizar.

Shut the Window: Frustratingly Fun
Shut the Window Diaries 1: What and Why?
Based on real life windows of Amsterdam. Each window is made with great care and love

Based on the windows of Amsterdam, there are 10 beautifully illustrated designs that you interact with.  Each one is made with such care. Each one has so much detail. They are taken from the historic buildings in Amsterdam and each one bears testimony to it. We hope you fall in love with them. We will dive deep into each of them from our next blog.

Till then don’t forget to Pre-order Shut the Window on iOS and Mac, it comes out on April 5, 2018. Pre ordering ensures that the app automatically downloads onto your device on April 5.

We are alive

We know that we have been quiet off lately, and some people have even asked us if we’re still alive.

We are alive, and can assure you that the silence is because we have a lot on our hands. And just to soothe your worries, here’s what is happening at the moment:

We have not 1, not 2, not 3 but 4 projects in works! Now we can’t spill out all the details about them, but here are some slices of information.

We are alive - Pixel Drop Boys
Yep. Thats us

Project 1

Quote Codes – We have been working extremely hard on this for the past good year. The bulk of the work is done. What we’re doing now is some in-game mechanics, some animations, a little intro, bug fixing and sound engineering. We would be opening this for beta testing soon so please do sign up if you are interested to test our cool game.

Quote Codes - upcoming iOS game for 2017

We’ll keep you posted on a release date and we have documented the entire journey from Design to Code which we would be sharing– The game will be out in the second half of this year exclusively on iOS

In the meantime go check out the pages from the game and don’t forget to follow them!

Facebook Page

Twitter Page

Instagram Page

Project 2

The Game Quantum – reworking this and coming out with a more refined, more enjoyable version of our first ever game is one off our top priorities. More details in the coming weeks!

Project 3

The WOW Signal – This is a space exploration video game. A topic that makes us jump from our seats. We are in the concept/designing stage of this and will start development in June. More updates on this then!

Project 4

Tuta Tuk Tuk – Embarking new territories on this. We are traditionally 2D artists and developers but have challenged ourselves with doing the art of this in isometric. Currently in Prototype stage, we would be opening this for a closed Beta stage by the end of May!